Learning by Playing: Video Gaming in Education

★★★★★ 4.8 35 reviews

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Management number 233436236 Release Date 2026/06/27 List Price $27.34 Model Number 233436236
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There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning. Educational and developmental psychologists, education researchers, media psychologists, and cognitive psychologists are now joining game designers and developers in seeking out new ways to use video game play in the classroom. In Learning by Playing, a diverse group of contributors provide perspectives on the most current thinking concerning the ramifications of leisure video game play for academic classroom learning. The first section of the text provides foundational understanding of the cognitive skills and content knowledge that children and adolescents acquire and refine during video game play. The second section explores game features that captivate and promote skills development among game players. The subsequent sections discuss children and adolescents' learning in the context of different types of games and the factors that contribute to transfer of learning from video game play to the classroom. These chapters then form the basis for the concluding section of the text: a specification of the most appropriate research agenda to investigate the academic potential of video game play, particularly using those games that child and adolescent players find most compelling. Contributors include researchers in education, learning sciences, and cognitive and developmental psychology, as well as instructional design researchers. Read more

ASIN B00IR9RAEA
XRay Not Enabled
Format Print Replica
ISBN10 9780199896653
ISBN13 978-0199896653
Edition 1st
Language English
File size 6.8 MB
Page Flip Not Enabled
Publisher Oxford University Press
Word Wise Not Enabled
Print length 384 pages
Accessibility Learn more
Publication date March 10, 2014
Enhanced typesetting Not Enabled

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